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如何實装月夜猫卡和死靈卡
时间:2008-6-12 来源: 99945 发表讨论

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由于版主們并不PO原始码, 所以一般会员并沒有办法修改,我PO出來給版主看看希望你PO出原始码好給我修改.或我PO出方法你來修改好了.>_>
你去 pc.c, 找以下的码.


int pc_bonus(struct map_session_data *sd,int type,int val)
{
switch(type){
case SP_STR:
case SP_AGI:
case SP_VIT:
case SP_INT:
case SP_DEX:
case SP_LUK:
sd->paramb[type-SP_STR]+=val;
break;
case SP_MATK1:
break;
case SP_MDEF1:
sd->mdef+=val;
break;
case SP_HIT:
sd->hit+=val;
break;
case SP_FLEE1:
sd->flee+=val;
break;
case SP_FLEE2:
sd->flee2+=val;
break;
case SP_CRITICAL:
sd->critical+=val;
break;
case SP_ATKELE:
sd->atk_ele=val;
break;
case SP_DEFELE:
sd->def_ele=val;
break;
case SP_MAXHP:
sd->status.max_hp+=val;
break;
case SP_MAXSP:
sd->status.max_sp+=val;
break;
case SP_CASTRATE:
sd->castrate+=val;
break;
case SP_MAXHPRATE:
sd->hprate+=val;
break;
case SP_MAXSPRATE:
sd->sprate+=val;
break;
case SP_SPRATE:
sd->dsprate+=val;
break;
default:
printf("pc_bonus: unknown type %d %d !\n",type,val);
break;
}
return 0;
}


把它們用以下的覆盖掉


int pc_bonus(struct map_session_data *sd,int type,int val)
{
switch(type){
case SP_STR:
case SP_AGI:
case SP_VIT:
case SP_INT:
case SP_DEX:
case SP_LUK:
sd->paramb[type-SP_STR]+=val;
break;
case SP_MATK1:
break;
case SP_MDEF1:
sd->mdef+=val;
break;
case SP_HIT:
sd->hit+=val;
break;
case SP_FLEE1:
sd->flee+=val;
break;
case SP_FLEE2:
sd->flee2+=val;
break;
case SP_CRITICAL:
sd->critical+=val;
break;
case SP_ATKELE:
sd->atk_ele=val;
break;
case SP_DEFELE:
sd->def_ele=val;
break;
case SP_MAXHP:
sd->status.max_hp+=val;
break;
case SP_MAXSP:
sd->status.max_sp+=val;
break;
case SP_CASTRATE:
sd->castrate+=val;
break;
case SP_MAXHPRATE:
sd->hprate+=val;
break;
case SP_MAXSPRATE:
sd->sprate+=val;
break;
case SP_SPRATE:
sd->dsprate+=val;
break;
//=== bonus adding ============================
case SP_ATK2:
sd->watk2+=val;
break;
case SP_ATTACKRANGE:
sd->attackrange+=val;
break;
case SP_ASPD:
sd->aspd-=val*10;
break;
case SP_SPEED:
sd->speed -= DEFAULT_WALK_SPEED *val/100;
break;
//=== End Adding ==============================
default:
printf("pc_bonus: unknown type %d %d !\n",type,val);
break;
}
return 0;
}


去你的DB档里找const.txt
加以下的码下去


bSpeed 0
bAtk2 42
bAspd 53
bAtkRange 56


下面是每个bonus的效果解晰.


bonus bAspd,2; ==> 就是 aspd+2
bonus bAtk2,10; ==> atk2 +10
bonus bSpeed,70; ==> 速度+35%, 不要太多会LAG
bonus bAtkRange,2; ==> 攻击范围+2

再來就去你的item_db.txt, 找死靈卡
4142,Doppelganger_Card,Doppelganger_Card,6,20,10,10,,,,,,,2,,,,{},{ bonus bAspd,8; }
如上把 bonus baspd, 8; 加入第2个空格, 你玩起來死靈卡aspd就+8啦

[全文完]

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